Games of Appropriation
To perceive an object, one actively draws any past experiences that may contribute to constructing the 3D representation of the object in brain. This type of knowledge is called, according to Alva Noë, sensorimotor knowledge. It acts like a bridge connecting what one sees and what one perceives and is constantly being accumulated through all types of activities.
In this project, I have produced a series of games where I explore the opportunities that the process of accumulating new sensorimotor knowledge brings to the creation of new materials and images by treating history as a working material. In the games, players can move, rotate, and stack architectural precedents. These behavioral inputs result in infinite output images and materials, which are dynamically used in the scenes to change how they are perceived. As players accumulate more and more knowledge about a game, they will start to understand the correlations between the qualities of the architectural precedents, the qualities of the newly generated images, and the spatial qualities of the scene reshaped by the images. The games become creativity tools as gamers achieve more agency through reflection.
Game_B Level 1 through 4
This project also challenges the more conventional image-projection techniques, which deal with static images and sometimes require a privileged viewpoint. While in some of my games, players are given the opportunity to decide where to project the images in order that the images could change the spatial experience to the utmost extent as the qualities of the images are changed.
Click on the following links to get a copy of the games:
For Windows users:
For MAC users: